What Changed On Riugu This Update
A short list of what's different across the dungeon crawler and RPG lineup this time around.
- Added a new roguelike format alongside the existing fixed-dungeon options already available.
- Rebalanced resource drop rates on the hardest difficulty tier, which had felt stingier than intended.
- Fixed a rare bug where an enemy occasionally spawned inside a wall on certain floors.
- Removed a dungeon pack that stopped loading reliably; replaced it with a comparable one.
- Improved load time on the career-mode run-history screen, which had grown slower recently.
- Adjusted enemy pathing slightly for more consistent, predictable chokepoint behavior.
- Polished the post-run summary screen with a clearer loot and depth breakdown.
- Added a run-history log for reviewing past attempts within career mode.
No action needed here - the update is live and works the same in-browser as always.